The Drahk were a minion race of the Shadows. Since the Shadows have left the Galaxy, the Drahk are homeless. The Drahk received a large amount of technology from the Shadows and are very dangerous. As a result, one of the most powerful ships in the Galaxy is the Drahk Raider. The ship has a similar performance to the Minbari / Ranger White Star class gunboats and two Drahk Raiders are the equal of a White Star in combat.
The ship is long and slender with five wings radiating out of the body of the ship in a star shape. The ship has a large engine at the rear.
The ship is built small enough to fight against fighters and in fact the skill Pilot Starfighter is used to pilot the Drahk Raider yet the ship is powerful enough to fight powerful capital ships.
A Single Drahk Raider has comparable firepower with the capital ships of most of the younger race and is more powerful than an Earth Destroyer or a Centauri Cruiser. In phase world, the ship is very powerful and while very small has more firepower than a CAF Warshield cruiser not including the cruisers missile launchers. The ships primary weapon is a Shadow Quantum Gravitic Discharge Beam for its primary weapon. This weapon is capable of destroying an Earth Force Cruiser with two shots. To support this, the ship has four fusion guns. These give the ship the ability to engage smaller targets and are quite power in their own right.
The hull of the Drahk Raider is a special Shadow organic material and can both repair itself and can adapt to attacks to reduce damage. No attack does full effect on the hull more than once. The Drahk Raider also has shields that consist of alternating gravimetric distortion waves and complex field of energy fields. These shields disburse any and all energy (including Kinetic) fired upon the Raider Star leaving only a fraction of the blast. These shields can be dropped by being hit by powerful weapons or can be dropped by multiple volleys from less powerful weapons. These shields are a product of shadow technology and are more powerful than shields would be if they were constructed by the Centauri or the Minbari before the introduction of Vorlon Technology.
The ships subspace propulsion is by Shadow Gravitic propulsion with Ion/Fusion Engines as well. The ship can use the Gravitic propusion to act as a tractor beam. While the ship does not have a jump engine, the ship can use jump gates to travel long distances. The Druak Raiders are also often supported from a much larger mothership that does have Jump Engines. This ship also acts as the Raiders support ship.
This ship also has special ECM copied from the Shadows as well that makes it very hard to detect and as a result also makes the ship a very hard target to strike.
This writeup of the Drahk uses modified modified starship speed and ranges. See Revised Starship Rules for Phase World for more details.
Model: Drahk / Shadow Gun Ship
Crew: 20 (approximately)
MDC by Location:
|Shadow Quantum Gravitic Discharge Beam (1):||3,000|
|Fusion Guns (4):||600 each|
| Main Body:||30,000|
| Variable Force Field:||6,000 a side (36,000 Total)|
 In reality this is how much damage needs to be done for a weapon to hit the bridge through the ships armor. This ship does not has also has an auxiliary bridge. Even if the ships bridge is taken out, the ship can still be piloted from engineering but ship is -3 to dodge and all weapon systems will be at local control. Weapon hits near the bridge that do not penetrate the ships integrity can injure crew members on or near the bridge.
 Destroying the main engines means that ship FTL systems are destroyed and maximum sublight speed is reduced to one quarter of normal..
 Depleting the MDC of the main body will put the Drahk Raider out of commission. All internal systems will shut down, including life support and internal gravity. The ship itself will be an unsalvageable floating wreck. Both the hull and the ships systems have the ability to repair themselves. The ships hull and ships systems regenerate damage at the rate of 1D6x10 MDC per minute. The ship can only repair up to half the total MDC of a system or the main body.
 Shields positions can be varied and all could be combined in one shield. Shields regenerate at the rate of 5% (1,800 MDC) per melee round
Driving on the Ground: Not Possible.
Sublight: Has a special sublight engine that allows the ship to travel up to 60 percent of the speed of light. Star Ship can accelerate/decelerate at the rate of 1.4 percent of light per melee.
Atmospheric Propulsion: The Drahk Raider is an excellent atmospheric starship and can reach up to Mach 10 in an atmosphere.
Stardrive: The Drahk Raider does not have a jump drive but can use already formed jump points. If in Hyperspace, The Drahk Raider can reach a maximum of 85 lightyears per hour. This means that a Drahk Raider can cover the Galaxy in about 7 weeks. The ship enters hyperspace by means of a jumpgate.
Maximum Range: Effectively Unlimited by either Drive system. Carries about one years worth of supplies on board.
Height: 197 feet (60 meters)
Length: 328.3 feet (100 meters)
Width: 197 feet (60 meters)
Weight: 8,270 tons (7,500 metric tons)
Cargo: 400 tons
Power System: Shadow based Hyperspace Tap.
Cost: Unknown, any culture in the Three Galaxies would pay hundreds of billions of credits for an undamage working model of this ship.
Combat Bonuses: The Drahk Raider is very maneuverable and very accurate. For piloting, use the Phase World Starfighter combat (Elite or Basic) skill. These bonuses are in addition to those from the piloting skill.
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Technical Information from Babylon
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